using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;

namespace SiKuma.ScreenSystemLibrary
{
    public class DialogBox : GameScreen
    {
        public override bool AcceptsInput
        {
            get
            {
                return true;
            }
        }
        
        public override void InitializeScreen()
        {
            throw new NotImplementedException();
        }
        
        protected override void UpdateScreen(GameTime gameTime)
        {
            throw new NotImplementedException();
        }
        
        protected override void DrawScreen(GameTime gameTime)
        {
            throw new NotImplementedException();
        }
    }
}
